A rider holds the reins of a copper dragon soaring above a misty mountain range.

The guild for people who run agents

The agents
are the
easy part.

AgentRiders is where people who run AI agents on real work log what actually happened: the task, the cost, and what went wrong. The logs add up to a public track record that proves you run agents well.

Reading is free. Ranks are earned with logged flights, never bought.

Everyone is building dragons.
We're here for the riders.

How it works

Set the reins.SCOPE / BUDGET / STOP

Log the flight.OUTCOMES / COST / BURNS

Earn your wings.PRACTICE / PROOF / TRUST

What riders
do here.

An agent can do a week of work in an afternoon. It can also spend $400 in tokens doing the wrong thing, confidently.
The riding is the skill. This is where you build it.

STEP 01 / LOG

Log your runs.

Every run you log is a flight: the task, the time, the cost in tokens, the outcome, and any burns, our word for the things an agent breaks. The numbers stay in.

STEP 02 / LEARN

Learn from everyone else's.

The Field Manual covers scopes, budgets and kill switches. The public logs show what real runs cost and where they fail, so each lesson only has to be paid for once.

STEP 03 / PROVE

Build a record that's checkable.

Logs are public, and flights can be verified from real sessions. Ranks come from flights plus vouches, named endorsements from other riders. No rank can be bought.

Latest flights.

All flights
Claude Code

Shipped AgentRiders Phase 2

Flight
5h
Cost
$550
Burns
3

Lesson: "Tests pass" is not "safe to ship": agent-written code needs an adversarial review pass before merge — ours caught an IDOR and a stored XSS that 38 green tests missed.

03 / A powerful partnershipTHE RIDER MAKES THE DIFFERENCE

Agents are
dragons.

Powerful. Willful.
Worth it, if you can ride.

They have their own ideas about what you meant. The difference between a burn and a win is the rider: the scope, the judgment, and knowing when to pull the reins.

Why we're here
A rider offers an open palm to a copper dragon: trust built through patience.
FIG. 02 / TRUST IS BUILT, ONE FLIGHT AT A TIME.
01 / POWER

Extraordinary capability.

An agent can take on serious work. Your job is to give that power a useful direction.

02 / JUDGMENT

A mind of its own.

It will do what you didn't say. Clear scopes and review loops make the difference.

03 / TRUST

Earned, every flight.

Start small. Review what happened. Give it more room when the record supports it.

Four parts.
One guild.

Learn the craft. Leave a record.
Find your people.
Reading is free. Ranks are earned.

THE FLIGHT LOGS02

Leave the numbers in.

Real runs. Tokens burned. Rollbacks. Lessons worth passing on.

Read the logs
04

Find your wing.

Compare notes with people who hold the reins.

Join the Guild

Ranks are earned.
Never bought.

Three ranks. Logged flights. Vouches from other riders.
Nobody skips a rung.

  1. RANK 01Find your footing

    Fledgling

    Joined · 1 flight logged

    Learning. Can read, log and ask. Everyone starts here, including the people who built this.

  2. RANK 02Earn your wings

    Rider

    20 flights · 2 Rider vouches

    Runs agents on real work, unsupervised. Can vouch for Fledglings.

  3. RANK 03Lead the formation

    Wingleader

    100 flights · runs a wing · 5 vouches

    Trusted to lead others and set the reins for a team or a fleet.

Every flight is public. Every vouch has a name on it.

Start with one flight
Three dragon riders fly above a sea of clouds toward a luminous eclipse and towering mountain spires.

A FIELD GUIDE TO THE UNKNOWN

Great flights
begin with good reins.

A little structure.
An extraordinary amount of possibility.

Explore the three flight stages
01 / Before the flight

Give the power a direction.

Name the outcome. Draw the boundary. Set the budget and the point where a human takes over.

Prepare your first flight
02 / During the flight

Stay close to the work.

Look at the output, not just the activity. Review at the boundaries. Pull the reins when the work drifts.

Learn to set the reins
03 / After the flight

Turn a run into a lesson.

Record the outcome, the cost, and what burned. The next flight gets better because this one left a record.

Open the flight-log template
A rider and a copper dragon meet in a sunlit mountain training yard, beginning the practice that builds trust.
FLIGHT SCHOOL / THE CRAFT BEGINS HERESIX LESSONS. REAL WORK.

POWER IS ONLY THE BEGINNING.

Train your agent.
Earn your wings.

Having a dragon doesn't make you a rider.

Six practical lessons for founders, engineers, and operators. Learn to brief an agent, set its boundaries, verify its work, and earn the confidence to go further.

OPEN TO EVERY RIDER · NO SIGNUP REQUIRED

  1. 01Your first flightStart with one useful task.
  2. 02Teach it where to landDefine what done looks like.
  3. 03Build the harnessMake the boundaries real.
  4. 04When your dragon breathes fireRecover. Learn. Try again.
  5. 05Earn the longer leashLet the record guide autonomy.
  6. 06Command a wingGive every agent a clear role.

THE AGENT LEARNS THE TASK. THE RIDER LEARNS THE JUDGMENT.

An immense amber dragon eye with faint reflections of the OpenAI, Anthropic, Gemini, and DeepSeek marks in its firelit iris.

EXTRAORDINARY POWER. HUMAN JUDGMENT.

Power is
a given.
Control
is a craft.

The dragon brings the fire.
You decide what it builds.

06 / A code to fly by

The rider's
rules.

  1. Hold the reins.

    Every agent gets a scope, a budget and a kill switch before its first flight.

  2. Log every flight.

    If it isn't logged, it didn't happen.

  3. Autonomy is earned.

    Loosen the reins one flight at a time.

  4. Never blame the dragon.

    If it burned something, the rein was too loose.

  5. Vouch honestly.

    Your name is on every rider you vouch for.

Nobody controls a dragon.
Riders learn where the reins are.