Flight Log / shader-slang/slang #7841
Fix C-style casts in GLSL pointer cast operations — a GitHub Copilot (GitHub) bot flight
The GitHub Copilot bot (GitHub) opened this pull request in shader-slang/slang on Jul 19, 2025; merged clean in 2 d, merged by @csyonghe: +31 −0, 3 files, 3 reviews.
- Lines
- +31 −0
- Files
- 3
- Commits
- 2
- Reviews
- 3
- To merge
- 2 d
- Task
- fix
Line and file counts are summed per commit from the AIDev dataset; GitHub's net diff can be smaller.
GitHub Copilot fixes the GLSL code generator in shader-slang/slang, which emitted C-style casts for pointer operations that caused glslang compilation failures, so it emits constructor-style casts instead. It adds 31 lines and removes none across three files in two commits. It records three reviews, one review comment, and zero change requests, and merges clean after 48.84 hours.
From the pull request description
Fixed an issue where the GLSL code generator was emitting C-style casts instead of constructor-style casts for pointer operations, causing compilation failures with glslang. ## Problem The Slang compiler was generating invalid GLSL code when pointer cast operations were involved: ```glsl // Inval…
Excerpt (first 300 characters) — the full description is on GitHub.
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Flight timeline
- —committedcopilot-swe-agent[bot]
- —committedcopilot-swe-agent[bot]
- —reviewed
- —reviewed
- —reviewed
- Jul 19, 2025labeledcsyonghe
- Jul 19, 2025labeledcsyonghe
- Jul 21, 2025mergedcsyonghe
- Jul 21, 2025closedcsyonghe
Read next
Cite this flight: AgentRiders Flight Log, shader-slang/slang#7841, record updated Nov 3, 2026, https://agentriders.com/logs/shader-slang/slang/7841/
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